- Create Vuforia scene
- Check Vuforia Augmented Reality in PlayerSettings
- Experiment with ARKit (uncheck Vuforia in PlayerSettings and remove files so there are no compile errors)
- Want to go back to Vuforia (recheck Vuforia in PlayerSettings)
- Files don't get reimported, can't download SDK from Asset store, can't download correct release from website)
- Complete and utter failure? Check
edit:
wonderful: creating a new project and trying to get the package that way doesn't work and produces this error
MissingReferenceException: The object of type 'VuforiaConfiguration' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. Vuforia.EditorClasses.LicenseDataProvider.SetUfoProjectLicense (System.String value, Boolean requiresEncoding) Vuforia.EditorClasses.UfoLicenseManager.ProcessProjectResponse (UfoLicenseResponseDto response, Vuforia.EditorClasses.CommunicationCompletionObserver completionObserver) Vuforia.EditorClasses.UfoLicenseManager+<>c__DisplayClass16_1.<UpdateProjectLicense>b__1 (UfoLicenseResponseDto r) Vuforia.EditorClasses.WorkerToMainScheduler+<>c__DisplayClass2_1`1[Vuforia.EditorClasses.UfoLicenseResponseDto].<Schedule>b__1 () Vuforia.EditorClasses.WorkerToMainScheduler.UpdateFromMainThread () UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:127)
Hello mlevental,
Hello mlevental,
I followed your steps using Unity 2017.3.0b9 and had no issues re-enabling Vuforia. Are you importing the samples both before and after enabling Vuforia?
Same problem! I need to use
Same problem! I need to use Unity 2017.3.0p1 and Vuforia not reimport itself when enabled the option. No comment.
Late but I found the fix:
Late but I found the fix:
After re-enabling support in XR settings, go to GameObject > Vuforia > Select any of them, it will prompt you to import the Vuforia assets and job done!