Hello, I have something specific I really want to achieve using Unity for Android:
I would like to change the material of my model as the viewer physically moves around the image target.
Specifically, I have 6 materials so I would like the material to change as the camera moves 60 degrees around the image target.
If anyone can help me do this I would be super appreciative. I am new to coding so any specific scripting would be really helpful.
Thank you very much in advance.
Very possible. Here's how I might handle. Create an empty gameobject and parent it to the object center. Then attach a script to the gameobject using something like LookRotation: https://docs.unity3d.com/ScriptReference/Quaternion.LookRotation.html with the target being the camera transform. Then read the rotation of this gameobject and change the materials of the AR object based on empty gameobject's rotation.