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Character falling through floor

Hello

I have setup a character that can run around a small environment and all works fine. I created a holder for the scene / character and then attach that to the ImageTarget and this is where it all goes wrong.

As soon as I run the scene the character falls through the floor. Someone posted a change to the ImageTarget default handler to suspend physics / time when the target is lost.. and this works.. but the minute the target is found my character falls through the floor again...

Any suggestions?

 

BTW, I am not a very experienced coder.. just starting out.

Thanks

LarryTheBrave

Sun, 04/21/2019 - 11:38

One way possible to solve this is make an invisible platform below the target. Draw a big enough but not too thick box in blender, triangulate the mesh, and import that with colliders as .obj.