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Could not create Dataset

When Vuforia starts up I get this error: 

Could not create dataset. UnityEngine.Debug:LogError(Object) Vuforia.ObjectTracker:CreateDataSet() Vuforia.DatabaseLoadARController:LoadDatasets() Vuforia.VuforiaARController:StartAfterInitializationCompleted() Vuforia.VuforiaARController:UpdateState(Boolean, Boolean) Vuforia.DigitalEyewearARController:Update() System.Delegate:DynamicInvoke(Object[]) Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[]) Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action) Vuforia.VuforiaBehaviour:Update()

 

along with two other errors:

Exception in callback: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object

  at Vuforia.DatabaseLoadARController.LoadDatasets () [0x00000] in <filename unknown>:0

  at Vuforia.VuforiaARController.StartAfterInitializationCompleted () [0x00000] in <filename unknown>:0

  at Vuforia.VuforiaARController.UpdateState (Boolean forceUpdate, Boolean reapplyOldState) [0x00000] in <filename unknown>:0

  at Vuforia.DigitalEyewearARController.Update () [0x00000] in <filename unknown>:0

  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222

  --- End of inner exception stack trace ---

  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000eb] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232

  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115

  at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000b9] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Delegate.cs:443

  at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00018] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MulticastDelegate.cs:71

  at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Delegate.cs:415

  at Vuforia.DelegateHelper.InvokeDelegate (System.Delegate action, System.Object[] args) [0x00000] in <filename unknown>:0 UnityEngine.Debug:LogError(Object) Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[]) Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action) Vuforia.VuforiaBehaviour:Update()

 

 

Could not deinitialize the tracker. UnityEngine.Debug:LogError(Object) Vuforia.TrackerManager:DeinitTracker() Vuforia.VuforiaARController:OnDestroy() System.Delegate:DynamicInvoke(Object[]) Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[]) Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action) Vuforia.VuforiaBehaviour:OnDestroy()

 

 

Lastly if I let it run without "Error Pause" unity crashes immediately.  For context I have been trying to upgrade from Unity 5.6 to Unity 2017. I don't know the previous Vuforia version but the current one is 6.2.9. I've enabled Vuforia in player settings and activated the databases needed.