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"Could not deinitialize the tracker" every time I open another scene

Hi, I am getting this error every time I try to open another Scene, from a scene that uses Vuforia:

I was wondering that I was not properly deinitializing Vufori before opening another scene, so I added 

VuforiaBehaviour.Instance.enabled = false;

This throws "Stopping Device Tracker" and "Stop Vuforia Engine" messages, so it is working

After that, I open the scene, but still getting the same error.. any idea?

 

 

Hi,

You are not required to manually disable Vuforia when switching scenes as switching to non-AR scene will automatically disable Vuforia.

pepeLemos

Mon, 09/02/2019 - 08:30

In reply to by mcotora

Hi,

I have tried calling:

VuforiaBehaviour.Instance.enabled = false;

Wait 1 second and then:

SceneManager.LoadScene(MenuSceneName);

But the problem remains the same.

 

mcotora

Mon, 09/02/2019 - 14:28

In reply to by pepeLemos

Hi,

Could you please confirm me the Vuforia SDK and the Unity version you are using?

Just to clarify, you were receiving the same error before you tried to "manually" deinitialize Vuforia?

Thank you.

Vuforia Engine Support

 

pepeLemos

Tue, 09/03/2019 - 07:11

In reply to by mcotora

Hello, 

Vuforia SDK: 8.3.8

Unity: 2019.1.7f1

Unity Lightweight RP: 5.7.2

 

Yes, the behaviour is the same with both manual and auto Vuforia deinitialization.

 

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