By pepeLemos
on Thu, 08/29/2019 - 11:26
Hi, I am getting this error every time I try to open another Scene, from a scene that uses Vuforia:
I was wondering that I was not properly deinitializing Vufori before opening another scene, so I added
VuforiaBehaviour.Instance.enabled = false;
This throws "Stopping Device Tracker" and "Stop Vuforia Engine" messages, so it is working
After that, I open the scene, but still getting the same error.. any idea?
Hi,
Hi,
You are not required to manually disable Vuforia when switching scenes as switching to non-AR scene will automatically disable Vuforia.
Hi,
Hi,
I have tried calling:
VuforiaBehaviour.Instance.enabled = false;
SceneManager.LoadScene(MenuSceneName);
Hi,
Hi,
Could you please confirm me the Vuforia SDK and the Unity version you are using?
Just to clarify, you were receiving the same error before you tried to "manually" deinitialize Vuforia?
Thank you.
Vuforia Engine Support
Hello,
Hello,
Vuforia SDK: 8.3.8
Unity: 2019.1.7f1
Unity Lightweight RP: 5.7.2
Yes, the behaviour is the same with both manual and auto Vuforia deinitialization.