Hey everyone,
I was trying to achieve virtual shadows that will be rendered on my camera view. I tried to follow the tutorials but couldn't achieve it. Here is what I have done:
I created my scene, image target, objects and point light. Additionally, I added a transparent material to my image target so that it disappears on my camera view when I run my project. So far so good everything works as expected. Additionally, if I add a plane to my camera view, I am able to see shadows however, the plane shouldn't be in my camera view. Only thing that has to be visible are my objects and their shadows on my "real image target". Since I added a transparent material to my image target, that behavior works well. I tried to follow many tutorials but I have failed since they were old. How may I achieve this behavior ? Thanks in advance.
Hey there,
Hey there,
This could be related to the current FOV issue: https://developer.vuforia.com/forum/unity/lod-bias-and-shadow-distance-wrong-vuforia-build
Kind regards,
Patrick Scheper
Technical Community Manager
Thanks for the answer but as
Thanks for the answer but as far as I understood, it is not related since I'm searching some kind of specific documentation about the implementation. In summary, I just want to achieve a result that renders a cube with it's shadow onto real image target.