I am having issues with the autogenerated background plane that renders the camera image, the image is being streched on the bottom of the screen
Everything else works fine, the image targets are being detected and positioned on the the screen,
- Unity 2019.1.7f1
- Vuforia 8.3.8
- Using LWRP 5.7.2
- The app also uses Cardboard VR framework, but not at the same time with Vuforia
This problem is only present on Android, iOS tests worked fine, also the editor works well on Windows with a webcam.
I am really frustated because I have tried lot of things but nothing works, camera device mode is set to MODE_OPTIMIZE_QUALITY, and changing it does not fix the problem..
Any idea of why is the camera image broken?
Thanks in advance