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Depth Mask Showing Black Pixels of Hidden Objects

Hello! 

 

It seems as though vuforia closed the previous thread that said this was solved and it isn't. The previous fix was to turn the ZTest to Always which works.... kind of. The objects are no longer black and pixelated and are hidden, but other objects that are supposed to be hidden show through. See the file attachment for a reference. If the ZTest is changed back to LEqual we see  the black pixel rendering through the depth mask. 

sjklevine

Fri, 02/22/2019 - 21:59

Hi!

Just bumping this thread as this problem still exists, 15 months later in Feb. 2019, with Vuforia 8.0.10 and Unity 2018.2.18f1.

petermauger

Wed, 05/08/2019 - 06:35

I've added the solution I have that works at the previous post. Will add it here for posterity...