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Detect rotation of marker?

I'm new to Vuforia & Unity and am trying to use the rotation of a marker to control an on-screen timeline. Is this something that is possible with Vuforia? All I really need is to be able to get the rotation of the object marker and then pipe that through to my code. 

Hello,

Vuforia Engine returns a 6DoF pose of the target/object to the application layer. I believe it is possible to use this data to determine the amount of rotation.