I'm making a mixed reality app that whenever I change to VR, my in-game camera goes crazy. The funny thing is that if I'll stay in AR, the camera's device tracker works great, but of course it makes everything run slower compared to VR.
-My mobile device is "Asus Zenfone 2", it contains a gyroscope, an accelerometer, and both gvr and 360 Youtube videos are working properly.
-On other devices it seems to work fine
mCurrentMode = MixedRealityController.Mode.VIEWER_VR;