Using ARCore with Vuforia:
I would like to know the difference between these two utilizations of ARCore by Vuforia. With Vuforia Fusion, it looks like Vuforia will utilize whatever platform works on the device, so ARKit for iOS and ARCore for Android. This occurs automatically:
"For instance, a Vuforia App running on an iPhone X, will automatically leverage ARKit for all features dependent on Vuforia Fusion."
However, Vuforia allows you to leverage ARCore for extended tracking and ground plane features by dropping a core-X.X.X.aar file into Plugins > Android in your Unity Project.
I have a feeling that the latter forces Vuforia to rely more deeply on ARCore, but I would like to know the specifics of the differences between these two options.