By faaraabee
on Tue, 02/25/2020 - 14:46
Hi,
I have a countdown script assigned to a gameObject to change from one scene to another. I need to disable the gameobject when OnTrackingFound() and reset the timer value to 0. Also enable the gameobject and counter from 0 when onTrackingLost(). How should i assign the gameobject in "DefaultTrackableEventHandler.cs" so that the expected scenario can be achieved?
Hi,
Hi,
In this thread there is a code example on how to inherite and override the OnTrackingFound() /Lost() to fit your needs.
Hope this helps.
Vuforia Engine Support
Where is the code? I don't
Where is the code? I don't find it