Hello, I am building an app and I actually found a code on the net to load scene after image target is detected but I have error in this code.
Assets\detect.cs(11,49): error CS0246: The type or namespace name 'ITrackableEventHandler' could not be found (are you missing a using directive or an assembly reference?)
Can you please help me ?
using UnityEngine;
using UnityEngine.Events;
using Vuforia;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace Vuforia
{
public class CustomsTrackableEventHandler : MonoBehaviour,
ITrackableEventHandler
{
public ImageTargetBehaviour imageTarget;
private ImageTargetBehaviour[] allImageSources;
private TrackableBehaviour mTrackableBehaviour;
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
imageTarget = (ImageTargetBehaviour)gameObject.AddComponent<ImageTargetBehaviour>();
}
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
}
else
{
OnTrackingLost();
}
}
private void OnTrackingFound()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
// Enable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = true;
}
// Enable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = true;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
//Go to Scene, IF detect a target
if (mTrackableBehaviour.TrackableName == "Scene 1")
{
SceneManager.LoadScene("YourUnityProjectName 1");
}
if (mTrackableBehaviour.TrackableName == "Scene 2")
{
SceneManager.LoadScene("YourUnityProjectName 2");
}
if (mTrackableBehaviour.TrackableName == "Scene 3")
{
SceneManager.LoadScene("YourUnityProjectName 3");
}
}
private void OnTrackingLost()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
// Disable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = false;
}
foreach (Collider component in colliderComponents)
{
component.enabled = false;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
}
}
}
Hi,
Try changing the name to DefaultTrackableEventHandler.
Thank you.
Vuforia Engine Support