For a project using Unity and Vuforia, I am required to supply the calibration of an external camera to Vuforia. Now I have all the data and entered them into the "driver.h" from the SDK. From my understanding, I now have to create a .dll from all the modified files in the SDK and somehow supply the to Vuforia. Here begins my problem. I really don't get how to 'load' the driver into my Unity environment. Unfortunately, the documentation is rather vague there. Does anybody know what to do in that instance? Or is there an easier way to include the Camera Calibration when using Unity?