Hello,
I'm using Vuforia with Unity 2017.2.0f3 on a Mac, after building my project on my android phone (Galaxy S8) everything is working fine.
But when I'm trying on my glasses Vuzix m300 (android) the camera is flipped.
Unity UI isn't flipped it's only the output camera.
Because a picture is worth a thousand words you'll find in the attachments a screenshot of what I'm seeing on the glasses.
Thanks for your help.
Regards.
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OK have finally gotten the camera working the right way up.
Using Unity 2017.3, that has pre-installed Vuforia 7, in the player settings when pushing the app to the Vuzix M300 glasses, change Device Filter to 'FAT (ARMv7 +x86)'.
In the previous version of unity, the impression was that this had to be just 'ARMv7', and changing to FAT is what worked on this project after updating to new Unity. Other settings from previous Unity remained the same (turn off android tv compatibility in Other Settings, make sure Vuforia Augmented Reality is checked in the XR Settings, etc.)