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Freeze GameObject position with a virtualbutton

Hello,

I am fairly new to Vuforia and I am trying to create a board game where you place physical objects  with imagetargets  in physical space that have a 1 to 1 translation to a gameobject in Unity. I want to create a virtual button that when pressed, the tracked GameObject freezes (Position and rotation).

Does anyone have any tips on how to achieve this?

 

Thank you!

 

Argyrios

ArgyriosDel

Sun, 06/20/2021 - 11:37

In reply to by RolandR

Hello,

 

thank you for the reply!