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gearVR with Vuforia

April 6, 2018 - 7:38am #4

Hi, I'm desperately trying to get gearVR (with pass-through mode) to work with latest version of Unity and Vuforia. 

Sadly, I'm not having a pleasant experience. I can get my Samsung to do the fun Vuforia things on it's own and I can get my gearVR working easy peasy. But putting them together is proving a challenge. I'm not looking to use the VR features at the moment, just 'simple' AR :) Or simply having Vuforia working with gearVR's pass-through camera to do some image marker tracking/recognition. I've also searched for a few hours for a possible solution online for the latest versions of Unity/Oculus SW/Vuforia without success. Only instructions for some older versions. 

The closes I've come is by doing a custom set-up for the eyewear, but I'm missing a bunch of information. Perhaps someone could help me out with these. 

Any other solutions/steps would be greatly appreciated!!!

Image below 




gearVR with Vuforia

April 6, 2018 - 8:31am #3

Hello RegisVe,

As mentioned in this article, gearVR support in Vuforia has been deprecated since Vuforia 6.5.


Vuforia Support

gearVR with Vuforia

June 7, 2018 - 9:56am #2

Any chance that Vuforia will bring this back? The GearVR is one of the few HMDs that don't block the camera lens.

gearVR with Vuforia

August 27, 2019 - 7:48am #1

Gear VR is not supported but it does work, here is a basic project with the setup I just tested:https://bitbucket.org/matiasjaure/gearvr-vuforia/

Basically you need to add Vuforia as the first VR SDK and Oculus on Player Settings. Then on the vuforia configuration you choose Device Type as "Phone + Viewer". 

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