I have a defined ImageTarget and I get it's position by
ImageTarget.transform.position; // -> Vector3(x,y,z)
But the the rotation is always the same, it doesn't change when I move/tilt my Camera
ImageTarget.transform.rotation; // Quaternion(x,y,z,w)
My Qustion Is:
If I look at the ImageTarget straigt, but the imagetarget is rotated, then how can I get this rotation value from the Imagetarget?