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Get the current rotation of ImageTarget

I have a defined ImageTarget and I get it's position by

ImageTarget.transform.position; // -> Vector3(x,y,z)

 

But the the rotation is always the same, it doesn't change when I move/tilt my Camera

ImageTarget.transform.rotation; // Quaternion(x,y,z,w)

 

 

My Qustion Is:

If I look at the ImageTarget straigt, but the imagetarget is rotated, then how can I get this rotation value from the Imagetarget?