I current set my camera center to be specific target. Then I have a multi-target object, which I would like to get its position in real time. However, in Unity script, when I try to retrive the transform data, it always returns the initial position that I set the multi-target to be, though I can see the position of the multi-target is changing in the editor.
Is there a way to get the position of the multi-target?
Thank you very much.