I am creating an application, where I place an image target on the floor, and use downward facing USB camera to do the slam tracking. The user looks through the tablet, and they can view the game components like they are looking parallel to the ground.
How do I do this? I drag and drop the ARCamera into the vuforia scene, however it seems to be hard coded to ONLY displaying tracking information to wherever the camera is facing.
In the parenting heirarchy, you have
I would assume all I need to do is change the Camera and/or BackgroundPlane to a 90' angle (or AR Camera 90' and leave others at 0), however it doesn't seem to do anything. When I play the game, I don't want to be looking straight down when I hold my tablet like normal.
This seems like there's an easy solution, however I can't figure it out.