I am creating an application, where I place an image target on the floor, and use downward facing USB camera to do the slam tracking. The user looks through the tablet, and they can view the game components like they are looking parallel to the ground.
How do I do this? I drag and drop the ARCamera into the vuforia scene, however it seems to be hard coded to ONLY displaying tracking information to wherever the camera is facing.
In the parenting heirarchy, you have
ARCamera
Camera
BackgroundPlane
I would assume all I need to do is change the Camera and/or BackgroundPlane to a 90' angle (or AR Camera 90' and leave others at 0), however it doesn't seem to do anything. When I play the game, I don't want to be looking straight down when I hold my tablet like normal.
This seems like there's an easy solution, however I can't figure it out.
Please help!
Hey guys, you were bought for
Hey guys, you were bought for 65 million, not including all that sweet seed & VC sprayed everywhere. I'd assume you would hire more devs to answer questions on this forum.
Hello Omnedeus,
Hello Omnedeus,
I apologize that someone was not able to respond to your thread yesterday.