I'm working on a mobile game using Vuforia. We are experiencing poor performance although having very few assets.
After running the profiler, I can see that VuforiaBehaviour.Update is generating 1.2 MB of alloc *per frame* + 7ms. GC.Alloc has 113 calls.
This is unacceptable. Does anyone know how to fix this?
Unity 2018.1.6f1, Vuforia 7.2.24