I'm experimenting with Vuforia Fusion to be able to track an object and then use its new extended tracking system (which should use ARCore/ARKit if available) to track the detected object in space.
The problem is, no matter what settings I set, no matter even if I place the .aar ARCore plugin inside the Plugins > Android folder in the Unity editor (as mentioned in the Vuforia guidelines to integrate ARCore), the tracking will always be very inaccurate compared with the ARCore implementation without Vuforia.
I'm wondering if Vuforia Fusion really uses ARCore, because, as I said before, even if I don't put the .aar ARCore plugin inside the Plugins > Android folder, Vuforia Fusion still returns me that I'm using the PLATFORM_SENSOR_FUSION (aka ARCore).
Does anyone experienced the same behaviour? Or did you have different results?
I'm using a Samsung Tab S3 and an S4 one.
Thanks in advance and have a nice day.