The code below that I used in previous versions doesn't seem to work on multiple devices.
We demo the Flash on/off option in our Core Sample app, available in the Unity asset store.
In the Image Target scene, MenuOptions.cs and CameraSettings.cs we use CameraDevice.Instance.SetFlashTorchMode(ON)) to activate Flash.
I've tested the behavior on an iOS device and the toggling worked as expected.
Could you please confirm the SDK version and on which device you tested?
Vuforia Engine Support
Are you sure you want to delete this message?
Are you sure you want to delete this conversation?