By connectasoluco
on Sun, 09/13/2020 - 13:05
The code below that I used in previous versions doesn't seem to work on multiple devices.
CameraDevice.Instance.SetFlashTorchMode(true);
The code below that I used in previous versions doesn't seem to work on multiple devices.
CameraDevice.Instance.SetFlashTorchMode(true);
Hi,
Hi,
We demo the Flash on/off option in our Core Sample app, available in the Unity asset store.
In the Image Target scene, MenuOptions.cs and CameraSettings.cs we use CameraDevice.Instance.SetFlashTorchMode(ON)) to activate Flash.