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How to anchor my 3d object (watch) to a hand?

December 6, 2018 - 6:10am #1


I want to track the position and orientation of my hand and render a watch around it. I don't want to use any physical markers or images on hand.

As far as I understand, we can't have a hand as a predefined target.

I tried User Defined Targets, but I am not able to fix the position of watch correctly and it is not stable.

I am using Unity 2018.2

There are two problems:

1. How to track the hand and effectively track the base position to anchor the watch to.

2. How to anchor the watch to a custom object (hand) by giving the position of the object.

Please guide how to do this.


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