I want to track the position and orientation of my hand and render a watch around it. I don't want to use any physical markers or images on hand.
As far as I understand, we can't have a hand as a predefined target.
I tried User Defined Targets, but I am not able to fix the position of watch correctly and it is not stable.
I am using Unity 2018.2
There are two problems:
1. How to track the hand and effectively track the base position to anchor the watch to.
2. How to anchor the watch to a custom object (hand) by giving the position of the object.
Please guide how to do this.