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How to apply 3DTarget. in Unity Project.

In My step.

1. Use vuforia object Scanner -> make .od file

2. Develop tab -> target Manager -> add 3D Target Manager(file is former step .od)

3. Download as UnityEditor. I got Package File

4. Import. Package File.

5. Select DataBase(inspector tab: Object Target Behaviour Script)

5-1. in hierarchy I was set child object Marker at ObjectTraget.

6. Build Step -> install apk file -> execute.

7. But I cannot see any Marker.

 

In My step what is problem. my process? I cannot find any solution or example.

I want use target.

In single image/cuboid/cylinder can recognition Target.

But 3D Target don't. please help me!

Hello legendsoo,

[quote=legendsoo]

7. But I cannot see any Marker.

[/quote]

1. What do you mean by this?: My scenario is....

Set ObjectTarget(made by vuforia object Scanner from .ob file) as parent. 3D cube is child, an hierachy. 

Thanks you for reply.

I have question.

 

Are you referring to the 3D model that is supposed to be augmented on your target when you've detected it? Or are you referring to some sort of reference UI that is to appear to guide the user?

How much detail does the model you're trying to detect have? The more detail, the better results you'll have with tracking an object.

Thank you for reply my question, vuforia support team.

I'll try to more accuracy. (I hope recognition!)

The one more question.

I visited Downloads-> toos tab(https://developer.vuforia.com/downloads/tool)
Vuforai Object Scanner section's note says