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How to get a origin vector of marker in unity?

August 18, 2020 - 7:09pm #1

I am creating an AR application using a target image. I need to find the value of this target image in world space. I current value I am getting is the position my image marker is placed in the scene. How can I get the value of the image target in real-world coordinates? I have attached screenshots of my application and unity scene.

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How to get a origin vector of marker in unity?

August 28, 2020 - 2:38am #2

Hi,

My understanding of your question is how to get the world space coordination of the image target. If this is the case, transform.position provides the world space coordination.

Thank you.

Vuforia Engine Support

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