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How to implement multiple model targets

July 14, 2020 - 1:58am #1

Hi! I'm trying to implement an industrial maintenance application with vuforia model targets within Unity 3d: basically i'd like each model target to get activated once the previous one is detected (my application proceeds by steps). I've trained my models within a single database but i'm not able to tracked the elements. Now, as for trained databases I know that guideviews won't be displayed at runtime in unity, but since i've defined some code logic  on tracked events i'm sure the system isn't recognizing the object. How could i work on that? I tried with a custom script to show guideview for trained models but it didn't work (it was just to be sure the system was actually tracking), what could i look for?

thanks, riccardo

How to implement multiple model targets

July 20, 2020 - 5:01am #2


You can check in the console/logs if the model is tracked. You should see something like below:

Trackable Vuforia_MarsLander TRACKED -- NORMAL

UnityEngine.Debug:LogFormat(String, Object[])

Please make sure that you have enough lighting in the room and the sizes of the model are set correctly in MTG before training.

Thank you.

Vuforia Engine Support

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