Log in or register to post comments

How to map a set of parts bins

August 25, 2017 - 7:45am #2

I am trying to determine a way to map a set of part storage bins, such as a rack of 4 bins per row and 3 rows high,  so that I can programmatically augment a desired bin with an holographic image that can be seen when wearing an AR device, such as Microsoft's HoloLens. I am looking at doing the development in Unity, mapping with Vuforia and scripting/deployment in Visual Studio 2015 to Microsoft Hololens.

Most of the information I have read about image targets seem to require that the target be complex with high contrast and a lot of detail and non-repeating patterns, so trying to map the bins themselves doesn't seem like a viable approach. 

I was thinking about putting a card above each bin. Each card would have a unique high contrast pattern. I could then make each card an image target and then, programmatically designate which of the image targets I wanted to augment with a hologram.

Are there better approaches to this use case?

Should each card need to be a unique VuMark or would just a unique complex high contrast image work just as well?

Thanks in advance for any input.


How to map a set of parts bins

August 25, 2017 - 10:36am #1

Hello dcadlereii,

The solution you propose sounds like it would work to me. The answer as to whether to go with VuMark or ImageTarget will depend on how similar you want these images on the bins to be. If you want the images on each bin to be nearly identical, creating a VuMark template and using a unique instance of it for each bin would be your best bet. If having the images on the bins be nearly identical is not a requirement, a unique, complex, high contrast image will work just fine.


-Vuforia Support

Log in or register to post comments