Hi there,
I'm using the VuMark sample (v6.2.10) with Unity 5.5.2f1.
I've got a manager script on the one VuMark I'm using. When the target is lost, the VuMark gameobject is disabled in Unity and from then I can't reach my script. How can I stop vuforia (?!) from disabling the VuMark gameobject?
Thanks
Why is this the behavior of VuMarks? Image Targets don't behave this way!