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How to stop VuMark disabling when Tracking is lost?

August 5, 2017 - 9:12am #1

Hi there,

I'm using the VuMark sample (v6.2.10) with Unity 5.5.2f1.

I've got a manager script on the one VuMark I'm using. When the target is lost, the VuMark gameobject is disabled in Unity and from then I can't reach my script. How can I stop vuforia (?!) from disabling the VuMark gameobject?

Thanks

How to stop VuMark disabling when Tracking is lost?

July 10, 2018 - 6:00am #3

Why is this the behavior of VuMarks? Image Targets don't behave this way!

How to stop VuMark disabling when Tracking is lost?

August 7, 2017 - 9:44am #2

Hello railon,

The VuMark object will enable and disable based on whether or not it is detected. If you have a script you want access to after the target has been lost, I recommend having it attached to an object separate from the VuMark object or detaching the object with the script from the VuMark object after tracking is lost.

Sorry for the inconvenience,

-Vuforia Support

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