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I can't use Extended Tracking with ARKit

May 8, 2019 - 2:09am #1

Hi

How do I do Extended Tracking with ARKit?

My environment is below.

Unity: 2018.3.12f1

Vuforia Version: 8.1.10

Device: iPad Pro (3rd generation)

iOS ver:12.2

I would like to use Extended Tracking with ARKit.

I did according to this article(https://library.vuforia.com/content/vuforia-library/en/articles/Solution/Configuring-Rotational-Tracking-in-Unity.html).

But My environment didn't show "Fusion mode"(please check attached image). 

Though I builded and check Extended Tracking app, The app couldn't use ARKit. (I checked XCode project, but I couldn't find ARKit.)

How do I do Extended Tracking with ARKit?

I can't use Extended Tracking with ARKit

May 12, 2019 - 11:56pm #3

Thank you for reply.

> Thus, I'm not clear on the error you're seeing. How do you know that ARKit via Fusion has not been enabled?

I tried to find "import ARKit" in Xcode Project which is builded by Unity. But I could not find "import ARKit".

 

Anyway, I will confirm my device's behavior using the Vuforia Engine Core Sample.

Thank you for your help!

 

 

 

I can't use Extended Tracking with ARKit

May 9, 2019 - 11:42am #2

Hello,

There is no checkbox for "Vuforia Fusion" to be enabled in an app - it is enabled by default. Thus, if your device supports ARKit (which it should), Vuforia Fusion will immediately enable it. Fusion can only be disabled via APIs.

Thus, I'm not clear on the error you're seeing. How do you know that ARKit via Fusion has not been enabled?

I would also suggest that you confirm your device's behavior using the Vuforia Engine Core samples, available for free on the Unity Asset Store. This is also an excellent reference for Unity settings, Engine API best practices, etc.

Thanks,

Vuforia Engine Support

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