Good Day All,
I'm having a hard time figuring out what could be the cause of my Image Target issue. I am using Unity version 2019.3.15f1 and Vuforia 9.3.3. I have a couple of issues, one issue is present when detecting an image target with Camera: Vuforia Behaviour component World Center Mode set to DEVICE. When I am in this mode, my image targets and child objects appear, although they seem to be anchored to the camera and follow the angle and position of that physical camera. This is causing my physics based child objects to fall off the image target once detected with gravity activated. Previously I think I had this component set to "FIRST_TARGET" in which all the image targets remained at their World position and the camera revolved around the image target. This behavior was working until my recent upgrade to 9.2.8 (About a month back) and in hope to resolve my issue I updated to 9.3.3 7/22/20.
The other issue I am having is when I set this Vuforia Behaviour camera setting back to "FIRST_TARGET", all the child objects of the Image Target render in the scene view where the image target position is but they do not appear in the game view via the scene camera. This leaves me stuck and confused as the game objects are responding as this should in the place I expect however, not seeing them on screen is a bummer. The only way I can see my child objects is when my World Center Mode is set to DEVICE.
Please advise,
Hi,
Hi,
Q1: I've quickly tested the behavior and can confirm that using Rigidbody on the child of the IT will make them fall down.
You will need to add a box colider on the IT, adjust the size accordingly. This should prevent your child GameObjects from falling.
This solution will only keep
This solution will only keep the objects within the box collider. Is there a way to get back to the legacy style where the image target is the center point so objects don't tilt with the orientation of the camera?
revisiting this experience
revisiting this experience again, please advise as to how I return to how Vurforia use to detect targets so that my gravity is relative to the card and not the angle of the camera?
Hi,
Hi,
My understanding of your issue as follows: The image Target is detected and when you tilt the camera, the Image Target also tilts and the balls falls down.
Hii,
Hii,
I am also having same problem , When I hit to play, AR camera open and image target tracked but my object is fall down
when I apply UseGravity on Rigidbody and I also use box colider on the IT. help me