By nsanderson08
on Tue, 11/07/2017 - 21:35
Hello,
I'm currently using Unity 2017.2, and have written a script that listens for the VuforiaBehaviour.UpdateEvent and then grabs the Camera image with GetCameraImage, and the I am using Image.CopyToTexture to copy it to a texture I am then trying to perform some post processing on.
The issue I am running into and cannot find an answer for is when I copy the image to a texture, the texture has a different rotation, which I do not seem to be able to rotate it back the way it was from the camera.
Are there any examples of performing this task correctly?
Thanks
Hello nsanderson08,
Hello nsanderson08,
Are you seeing this in Playmode or on a device? If on device, which device(s)?
Thanks,
-Vuforia Support