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ImageTarget size in unity3D

March 21, 2019 - 4:39am #2

Hello everyone. I have printed a 7cm marker and made an image target out of it.

When creating it, I specified the width = 1. So that means : 1 unit = 7cm (Correct me if i'm wrong);

What I want now is this : 1 unit =  1cm/1mm. Which means the image target would be drawn on 7/70 units on Unity (while the scale of the ImageTarget GameObject = (1,1,1)).

How Can I achieve that ?

 

ImageTarget size in unity3D

March 22, 2019 - 1:50am #1

In Vuforia, to keep things consistent, 1 unit = 1m. You'll have to set up your target and content accordingly.

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