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Imported Asset starts spinning and moving once ar starts

May 29, 2020 - 1:12am #1

Hi all, 

 

I am just starting out and i was hoping to make a rocket launch from an image target. To save some time I downloaded some asset from the store names space rocket models. The package came with its own scene in which the rocket is standing there, you hit the up arrow the engine starts and liftoff occurs, and then you can hit the down arrow to separate the boosters. 



The problem is when I add the prefabs to an image target and start the camera, the model starts spinning on the y axis and gradually starts increasing its position on every axis. The engines start with the up arrow but the rocket doesnt move. Down arrow still releases its boasters and it seems to fly off normal. Below I posted a video of it. What do you think may be going wrong? 



https://streamable.com/aiul0i

Imported Asset starts spinning and moving once ar starts

June 2, 2020 - 1:28am #2

Hi.

Interesting project you have there.

I see you have 2 scripts that are active on the gameObject. Could you disable both scripts and see if the Atlas rocket is still spinning?

If not, try enabling them one by one and see which one is generating the spin.

Thank you.

Vuforia Engine Support

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