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Inspector Motion Hint bug?

Hello,

 

I recently figured out how to completely load my MT360 datasets from code and use the spawned ModelTargetBehaviour.

Now, with the release of 8.5.8, I would like to try the new Motion Hint. I am using Unity 2019.2.7.

On the ModelTargetBehaviour myMT, I found that I can write:

myMT.ModelTarget.SetMotionHint(ModelTargetMotionHint.ADAPTIVE);

However, when I check the ModelTargetBehaviour in the inspector, the Motion Hint is still set to STATIC.

When I Debug.Log() the myMT.ModelTarget.GetMotionHint(), it does say ADAPTIVE.

 

Is this simply a bug in the inspector Vuforia uses?

Or is the changed motion hint somehow not applied in the ModelTargetBehaviour?

 

Thanks!