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iOS Build

After a few weeks of testing and getting through the majority of the app a bug has been revealed when switching specifically from AR to VR.

What seems to happen is that the field of view is too small for iOS, this is not an issue on android however.

I have uploaded the image, nothing in particular is done to modify the field of view or anything in particular to the vuforia camera. 

The UI is attached before vuforia is enabled so that switching into stereo applies to the UI display. As you can see the image collapses in the center which is not comfortable in VR.

I think its the field of view as mentioned, but there could be other factors. It does start up with a slightly different field of view and not long after goes into this effect, but even the before is no better.

 

Any help with getting this sorted would be great. Anything that I can do to make vuforia force the resolution/fov to be the correct value regardless of the "best" view for the camera?

Hello,

Which version of Unity? Which version of the SDK? Device model?

Thanks,

Vuforia Engine Support

Hey, medabit.

 

This is using Unity 2018.1.0f2, Vuforia 7.2.24

This has been tested on all iphones we have available, 6, 6s, 7 and 7s.

Hello,

What are the settings for "Digital Eyewear" under Window->Vuforia Configuration?

Thanks,

Vuforia Engine Support

Hey Medabit, sorry for the delayed response.

The setting is currently on Handheld, and remains on handheld.

Hello,

One possibility is that the Device Type setting under "Digital Eyewear" is not correct for your VR experience. Normally, this would be set to "Phone + Viewer" for VR only experiences.

Its not restricted to a VR only experience, this has the capability of entering a scene in either VR or AR.

VR has been removed from the app and no longer causes issues. A better solution for an app that generalises around AR.

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