When building even a minimal demo app from the supplied sample scene with Vuforia 10.1.4 on Unity 2021.1.5f1 (also tried a few other versions with same result) and Xcode 13.0 (same thing with 12.4) then running the app on an iPhone will cause iOS to kill the app 3 out of 4 times because during initializiation it is trying to allocate more than 1450mb of memory - this happens in one of the Vuforia threads in chunks of about 3mb at a rate that is so fast (every frame?) that within a few seconds the limit will be reached.
This behavior can be reproduced on iOS versions ranging from 11.x to 14.8 - it does however not happen on every single startup of the app, and the exact same build that crashes far too often on iPhones (tested on 6 through 12 - no significant difference) will start fine on an iPad Pro.
Has anyone else seen this issue and does anyone know a possible fix for this?
Hey there,
Hey there,
I've heard from another developer this week about a similar issue. I have raised this to our R&D and will be working closely to see if we can discover anything.
Kind regards,
Patrick Scheper
Could you provide the zipped
Could you provide the zipped minimal unity project that you used? Did you found a way where the crash happens 100% of the time?
Kind regards,
Patrick Scheper
Technical Community Manager
Hello!
Hello!