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Ipad Multitasking IOS15 / UIRequiresFullScreen

September 29, 2021 - 6:12am #1

Hi there !



I recently got this message from apple developer support:

"As we recently announced, the new iPad mini introduces a new screen resolution and aspect ratio with an edge-to-edge 8.3-inch Liquid Retina display, enabling even more immersive app and game experiences. If you’re following best practices with Auto Layout and size classes, your app’s interface will dynamically adapt to the new dimensions.

However, if you’ve added UIRequiresFullScreen=YES to your app’s Info.plist in order to keep your app full screen during multitasking, you’ll need to recompile with Xcode 13 and the SDK for iPadOS 15 to take advantage of the full screen size. Test and submit your updated app in App Store Connect today."

 

Does Vuforia 9.8 + Unity even work with multitasking?

Is the process as simple as updating to XCode13 and iPadOS 15 and then recompiling a new build?

Do i need to update to Vuforia 10? that would be a significant amount of work, and i'd like to avoid it.

 

Best regards,

Tim

 

Ipad Multitasking IOS15 / UIRequiresFullScreen

October 4, 2021 - 11:36am #2

Hello,

Typically, we recommend that Engine be used full screen mode. One of the primary motivations for this recommendations is that the camera is a singleton, so trying to run another app that uses the camera in parallel with a Vuforia Engine session will result in an initialization error.

Otherwise, I'm not aware of any technical issues that would block Engine from running in 9.8 or 10.0. If you decide to try it, please let us know how it goes.

Thanks,

Vuforia Engine Support

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