"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

Issues using Vuforia with Firebase analytics

Greetings all 

 

I've developed an app with Unity for both iOS and Android, using BOTH Ground Plane and a Cylinder target (at different times). I was hoping to employ Google's Firebase for analytics tracking but when Firebase is added to the project a major problem arises. 

In the Unity Editor - the app just beachballs when trying to run

"build and run" on mobile(Android) -  completes successfully but it seems like Firebase never initializes. Vuforia most definitely does not initialize. 

I've not tried running with XCode and will try to do so in the coming days, there certainly might be some better debug info there...

 

I've used Firebase with other Unity projects with no problem, the combo with Vuforia seems to be the problem here. I have no errors in the editor whatsoever. Everything appears to be coexisting in the project just fine.

 

Anyone have ideas or insight? 

williamqueenvz

Mon, 05/06/2019 - 20:59

I'm having the same problem, this is what I found on logcat:

DllNotFoundException: Unable to load DLL 'VuforiaWrapper': The specified module could not be found

And this caught my attention:

(Filename: currently not available on il2cpp Line: -1)