Hi! Yes that option is enabled.
I found other user with same problem. FPS are ok, so is not a problem of performance.
--------------------- My initial Logs may help -------------------------------
CrashReporter: initialized
2020-09-18 18:18:42.371097-0300 WinresPlay[1819:869771] Built from '2019.3/release' branch, Version '2019.3.14f1 (2b330bf6d2d8)', Build type 'Release', Scripting Backend 'il2cpp'
-> applicationDidFinishLaunching()
2020-09-18 18:18:44.740148-0300 WinresPlay[1819:869771] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2020-09-18 18:18:44.741448-0300 WinresPlay[1819:869771] [MC] Reading from public effective user settings.
-> applicationDidBecomeActive()
[Subsystems] Discovering subsystems at path /var/containers/Bundle/Application/85DF42F4-7022-46BA-A91A-4656E6EF5605/WinresPlay.app/Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for displays in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2019.3.14f1 (2b330bf6d2d8)
XRGeneral Settings awakening...
UnityEngine.XR.Management.XRGeneralSettings:Awake()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/890F0EFF-A84D-4706-B5EF-23A03DEFC6AD/Library/Caches/CrashReports/crash-pending.plcrash
Uploading Crash Report
InvalidOperationException: Could not find shader named 'Unlit/ARKitBackground' required for video overlay on camera subsystem.
at UnityEngine.XR.ARSubsystems.XRCameraSubsystem+Provider.CreateCameraMaterial (System.String cameraShaderName) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitCameraSubsystem+ARKitProvider..ctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitCameraSubsystem.CreateProvider () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARSubsystems.XRCameraSubsystem..ctor () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SubsystemDescriptor`1[TSubsystem].Create () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRLoaderHelper.CreateSubsystem[TDescriptor,TSubsystem] (System.Collections.Generic.List`1[T] descriptors, System.String id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitLoader.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRManagerSettings.InitializeLoaderSync () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRGeneralSettings.InitXRSDK () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SubsystemDescriptor`1[TSubsystem].Create () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRLoaderHelper.CreateSubsystem[TDescriptor,TSubsystem] (System.Collections.Generic.List`1[T] descriptors, System.String id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitLoader.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRManagerSettings.InitializeLoaderSync () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRGeneralSettings.InitXRSDK () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
UnloadTime: 0.391792 ms
Compiled for iOS
Vuforia.PlatformRuntimeInitialization:InitPlatform()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing Vuforia Engine
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vuforia Engine Version: 9.3.3
Vuforia.VuforiaRuntime:LogVersions()
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vuforia Engine Unity Extension Version: 9.3.3
Vuforia.VuforiaRuntime:LogVersions()
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unity Editor Version: 2019.3.14f1
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2020-09-18 18:18:46.627248-0300 WinresPlay[1819:869771] User pre-granted access to the camera
2020-09-18 18:18:46.627328-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Vuforia selected rendering API OpenGL ES 2.x
2020-09-18 18:18:46.627367-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Vuforia SDK version 9.3.3
2020-09-18 18:18:46.627400-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Vuforia SDK build 5286
2020-09-18 18:18:46.689318-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Matched precache profile for Apple, iPhone9,1, iOS 12, 800.1
2020-09-18 18:18:48.147523-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:48: Vuforia Fusion: Detected and enabled use of ARKit
2020-09-18 18:18:48.147765-0300 WinresPlay[1819:869771] Rendering mode set to: OpenGL ES 2.0
Unknown screen orientation received! Assuming it is Landscape Left.
Vuforia.RuntimeExtensionMethods:ToVuforiaScreenOrientation(ScreenOrientation)
Vuforia.IOSUnityPlayer:SetUnityScreenOrientation()
Vuforia.IOSUnityPlayer:ContinueInit()
Vuforia.VuforiaRuntime:InitInternal()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unknown screen orientation received! Assuming it is Landscape Left.
Vuforia.RuntimeExtensionMethods:ToVuforiaScreenOrientation(ScreenOrientation)
Vuforia.SurfaceUtilities:SetSurfaceOrientation(ScreenOrientation)
Vuforia.IOSUnityPlayer:SetUnityScreenOrientation()
Vuforia.IOSUnityPlayer:ContinueInit()
Vuforia.VuforiaRuntime:InitInternal()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vuforia Engine initialization successful
Vuforia.VuforiaRuntime:CheckInitStatus(InitError)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2020-09-18 18:18:48.850888-0300 WinresPlay[1819:869944] XPC connection interrupted
Hi! Yes that option is enabled.
I found other user with same problem. FPS are ok, so is not a problem of performance.
--------------------- My initial Logs may help -------------------------------
CrashReporter: initialized
2020-09-18 18:18:42.371097-0300 WinresPlay[1819:869771] Built from '2019.3/release' branch, Version '2019.3.14f1 (2b330bf6d2d8)', Build type 'Release', Scripting Backend 'il2cpp'
-> applicationDidFinishLaunching()
2020-09-18 18:18:44.740148-0300 WinresPlay[1819:869771] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2020-09-18 18:18:44.741448-0300 WinresPlay[1819:869771] [MC] Reading from public effective user settings.
-> applicationDidBecomeActive()
[Subsystems] Discovering subsystems at path /var/containers/Bundle/Application/85DF42F4-7022-46BA-A91A-4656E6EF5605/WinresPlay.app/Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for displays in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2019.3.14f1 (2b330bf6d2d8)
XRGeneral Settings awakening...
UnityEngine.XR.Management.XRGeneralSettings:Awake()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/890F0EFF-A84D-4706-B5EF-23A03DEFC6AD/Library/Caches/CrashReports/crash-pending.plcrash
Uploading Crash Report
InvalidOperationException: Could not find shader named 'Unlit/ARKitBackground' required for video overlay on camera subsystem.
at UnityEngine.XR.ARSubsystems.XRCameraSubsystem+Provider.CreateCameraMaterial (System.String cameraShaderName) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitCameraSubsystem+ARKitProvider..ctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitCameraSubsystem.CreateProvider () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARSubsystems.XRCameraSubsystem..ctor () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SubsystemDescriptor`1[TSubsystem].Create () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRLoaderHelper.CreateSubsystem[TDescriptor,TSubsystem] (System.Collections.Generic.List`1[T] descriptors, System.String id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitLoader.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRManagerSettings.InitializeLoaderSync () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRGeneralSettings.InitXRSDK () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SubsystemDescriptor`1[TSubsystem].Create () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRLoaderHelper.CreateSubsystem[TDescriptor,TSubsystem] (System.Collections.Generic.List`1[T] descriptors, System.String id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.ARKit.ARKitLoader.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRManagerSettings.InitializeLoaderSync () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.XR.Management.XRGeneralSettings.InitXRSDK () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
UnloadTime: 0.391792 ms
Compiled for iOS
Vuforia.PlatformRuntimeInitialization:InitPlatform()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing Vuforia Engine
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vuforia Engine Version: 9.3.3
Vuforia.VuforiaRuntime:LogVersions()
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vuforia Engine Unity Extension Version: 9.3.3
Vuforia.VuforiaRuntime:LogVersions()
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unity Editor Version: 2019.3.14f1
Vuforia.VuforiaRuntime:InitVuforia()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2020-09-18 18:18:46.627248-0300 WinresPlay[1819:869771] User pre-granted access to the camera
2020-09-18 18:18:46.627328-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Vuforia selected rendering API OpenGL ES 2.x
2020-09-18 18:18:46.627367-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Vuforia SDK version 9.3.3
2020-09-18 18:18:46.627400-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Vuforia SDK build 5286
2020-09-18 18:18:46.689318-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:46: Matched precache profile for Apple, iPhone9,1, iOS 12, 800.1
2020-09-18 18:18:48.147523-0300 WinresPlay[1819:869771] INFO/AR(1819) 2020-09-18 18:18:48: Vuforia Fusion: Detected and enabled use of ARKit
2020-09-18 18:18:48.147765-0300 WinresPlay[1819:869771] Rendering mode set to: OpenGL ES 2.0
Unknown screen orientation received! Assuming it is Landscape Left.
Vuforia.RuntimeExtensionMethods:ToVuforiaScreenOrientation(ScreenOrientation)
Vuforia.IOSUnityPlayer:SetUnityScreenOrientation()
Vuforia.IOSUnityPlayer:ContinueInit()
Vuforia.VuforiaRuntime:InitInternal()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unknown screen orientation received! Assuming it is Landscape Left.
Vuforia.RuntimeExtensionMethods:ToVuforiaScreenOrientation(ScreenOrientation)
Vuforia.SurfaceUtilities:SetSurfaceOrientation(ScreenOrientation)
Vuforia.IOSUnityPlayer:SetUnityScreenOrientation()
Vuforia.IOSUnityPlayer:ContinueInit()
Vuforia.VuforiaRuntime:InitInternal()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vuforia Engine initialization successful
Vuforia.VuforiaRuntime:CheckInitStatus(InitError)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2020-09-18 18:18:48.850888-0300 WinresPlay[1819:869944] XPC connection interrupted