By magostoni
on Mon, 05/06/2019 - 10:16
Hello,
we are thinking of an AR app using Unity + Vuforia, that will use a 3D model in OBJ format imported in Unity.
The 3D model is a 3D scan of a human head.
The AR app must be able to view / render the model; in addition obviously, using image target in Vuforia, when the real target, for example a printed page, will be rotated the 3D model will rotate and the user will be able to views the 3d model from different angles.
based on what I wrote, is there a numer of poligons in the 3D model, that it is better to not overcome, in order to have good performance on mobile smartphones?
Kind regards,
Matt
Hello,
Hello,