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LIMIT for polygon numbers in a 3d obj

Hello,

we are thinking of an AR app using Unity + Vuforia, that will use a 3D model in OBJ format imported in Unity.

The 3D model is a 3D scan of a human head.

The AR app must be able to view / render the model; in addition obviously, using image target in Vuforia, when the real target, for example a printed page, will be rotated the 3D model will rotate and the user will be able to views the 3d model from different angles.

 

based on what I wrote, is there a numer of poligons in the 3D model,  that it is better to not overcome, in order to have good performance on mobile smartphones?

 

 

Kind regards,

Matt