Hello guys, I need some help here.
I have a project where I'm using Vuforia Cloud to detect targets, each one of the detected targets must trigger a download event for a different scene made in Unity.
After the download, I have to load the scene and show it to the user.
Currently, I'm able to:
-> detect the target
-> download the scene
-> load the scene
But, when I load the scene, the ARCamera is gone, it shows only the camera from the scene, that doesnt have Vuforia in it.
I need to show the scene on top of the detected target and not replacing it.
The only way I know to load a scene in Unity is like this, is there another way ?
SceneManager.sceneLoaded += sceneDidLoad;