Hello talented people!
We've hit a roadblock with handling an OBB and would appreciate some pointers.
Scripts on the forum suggest:
foreach (var filename in filesInOBB) { string uri = Application.streamingAssetsPath + "/QCAR/" + filename; }
Which returns .dat and .xml files of 0kb - Our OBB is loading correctly as we can enter the 2nd scene, but can't load the vuforia db.
Inside our Unity editor/project our QCAR directory is located in: ‘Assets/Editor/QCAR’ which only contains a file named somedata16 which appears to store a small hash/salted key.
Our .dat and .xml file path is
Assets/StreamingAssets/Vuforia/XYZ.dat
Assets/StreamingAssets/Vuforia/XYZ.xml
Is this correct?
Has the vuforia project structure changed?
On build does unity move/create the .dat and .xml to 'Application.streamingAssetsPath /QCAR/XYZ.dat'
Thank you in advance!
Hello MCSAus,
Hello MCSAus,