By whydoidoit
on Wed, 06/19/2013 - 11:25
Vuforia has a memory leak on iOS when the setting for the Target Resolution is not set to native.
For a while there has been an issue with the screen not filling properly under these circumstances, which could be fixed by editing the XCode project - however the memory leak is a complete killer.
You can verify this by using the FrameMarker sample and setting the Target Resolution to auto, best performance. Running with the Memory Monitor instrument will reveal a constant and fast increase in the Real Memory used by the application. Returning the setting to Native will remove this leak.
Memory Leak
posted the same bug two days ago, so i guess it's definitely a bug:
Memory Leak
We are investigating this issue, however please note that this mode is not explicitly supported.
Is the requirement that you want different resolutions to improve performance?
N
Memory Leak
Hi,
Well I can't talk for whydoidoit but for me it has two reasons.
1. Performance. Rendering at this resolution gives me better performance than any camera device mode I can set in the plugin.
Memory Leak
hi,
i'm very sorry and happy at the same time. sorry, because i thought the memory leak was caused by the vuforia plugin, which apparently was not the case.
Memory Leak
Thanks for the update Stefann - glad it's sorted for you.
It sounds like a similar problem to the Image Effects issue posted elsewhere- when a developer tried this it was leaking memory, but the 4.2 update fixed it :)
N