By JaneyHayes
on Thu, 02/07/2019 - 13:11
I created a trained database and imported that into Unity. Then created a new Model Recognition Behavior Game Object and chose my Database. It works and I can do tracking using Templates.
Now since sometimes I have so many instantiated Templates in my Hierarchy, how can I read transform position and rotation of the lastest tracked Template?
Also, with not-trained databases, it was like I could put my Model into Vuforia Model Target Game Object, so after tracking, my model could become active with correct transform values. How can I have the same behavior here with Trained databases and Model Recognition Behavior component?